
Flying
Shauku can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
Use Shauku's tap ability as a repeatable, unconditional exile to grind every other creature off the battlefield, then swing in the air for huge commander damage once the board is empty. The 3-life-per-turn drain pushes you toward a lifegain/recursion package so you can keep tapping Shauku every turn. You're a controlling mono-black deck that turns the game into a slow attrition war you're built to win.
Add untap enablers like Thousand-Year Elixir and Magewright's Stone plus lifegain such as Whip of Erebos and Gray Merchant of Asphodel to neutralize the drawbacks. Build a strong mono-black ramp base (Cabal Coffers, Crypt Ghast, Nykthos) and tutors (Demonic Tutor, Vampiric Tutor) to find your enablers, then close faster with Exsanguinate or a protected Shauku carrying haste and protection from Lightning Greaves and Whispersilk Cloak.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.