
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Build a mono-green Saproling army, then push damage through with trample to exponentially multiply your tokens via Shroofus's combat trigger. Each turn you flood the board, pump the team, and swing to convert combat damage into more Saprolings, snowballing toward a lethal overrun. Ramp early, deploy token engines, and protect Shroofus so the doubling loop keeps compounding.
Add token doublers (Doubling Season, Parallel Lives, Anointed Procession) and anthem/overrun effects (Beastmaster Ascension, Pathbreaker Ibex) to make every combat lethal, plus protection like Heroic Intervention and Asceticism to survive wipes. Tighten the ramp suite with Sol Ring, mana dorks, and Cultivate so you deploy threats and overrun ahead of curve. Include trample enablers (Rancor, Nylea, Garruk) so blockers never stop the snowball.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.