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Splinter, Radical Rat
WUBEsperLegendary Creature — Mutant Ninja Rat

Splinter, Radical Rat

Mana value3Rank#10,456
BuildCard details

The Commander

If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.

{1}{U}: Target Ninja can't be blocked this turn.

Guide

Gameplan

Assemble a crew of Ninjas, use cheap evasive attackers to ninjutsu in bigger threats, and double every Ninja's combat-damage trigger to snowball card draw, removal, and value. Splinter's own {1}{U} ability guarantees unblockable bodies to keep the ninjutsu engine and triggers flowing every turn.

Strengths

  • Doubles all Ninja triggered abilities, turning each connecting Ninja into twice the value (extra draw, theft, removal)
  • Built-in repeatable unblockable enabler means you can always get triggers through
  • Ninjutsu lets you dodge removal and reuse strong ETB/attack triggers cheaply
  • Esper colors give access to premium card draw, removal, and protection

Weaknesses

  • Heavily commander-dependent; losing Splinter cuts your trigger doubling and evasion
  • Ninja tribe is shallow, so many enablers are off-tribe and don't benefit from the doubling
  • Combat-centric strategy is vulnerable to board wipes and mass blockers/fog effects
  • Needs cheap evasive 'enablers' to make ninjutsu work, leaving you fragile early

Key Cards

  • Yuriko, the Tiger's Shadow — Her doubled top-of-library reveal trigger drains huge life totals and refills your hand off ninjutsu.
  • Ingenious Infiltrator — Doubled, each connecting Ninja draws two cards, snowballing your hand instantly.
  • Higure, the Still Wind — Makes Ninjas unblockable and tutors Ninjas on connect, doubled to fetch two.
  • Fallen Shinobi — A doubled attack trigger steals and casts twice as many cards from opponents' libraries.
  • Satoru Umezawa — Grants ninjutsu to your whole hand, letting any big creature sneak in to abuse Splinter.
  • Thousand-Faced Shadow — Cheap evasive enabler that bounces and re-triggers, replaying itself to keep ninjutsu online.

Upgrade Path

Add efficient cheap evasive enablers (Mistblade Shinobi, Changeling Outcast, Smoke Shroud) so ninjutsu always has a target, and lean into top-deck manipulation (Sensei's Divining Top, Brainstorm, Scroll Rack) to weaponize Yuriko's doubled trigger. Tighten the mana base with fast lands and signets, add protection like Heroic Intervention and Lightning Greaves, and include flexible interaction (Cyclonic Rift, Swords to Plowshares, counterspells) to defend your commander-reliant engine.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Doubled Yuriko triggers draining all opponents from a single big top-of-library reveal
  • ▸Card advantage from doubled draw Ninjas overwhelming the table, then closing with evasive beats
  • ▸Stealing and recasting opponents' best cards via doubled Fallen Shinobi
  • ▸Wide unblockable Ninja swarm chipping everyone down

Archetypes

  • Ninja Tribal — Splinter doubles every Ninja's combat trigger and grants unblockable, making the tribe's payoffs explosive.
  • Tempo/Tribal Aggro — Cheap evasive creatures plus ninjutsu let you swing, bounce, and rebuild while pressuring life totals.
  • Spellslinger/Value Control — Esper colors and doubled draw triggers fuel a control shell with counters, removal, and card advantage.
  • Combo — Doubled triggers from cards like Yuriko enable big life-loss combos and chained value finishers.

Combos

No combos found for this commander on Commander Spellbook.

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