
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
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Doctor's companion (You can have two commanders if the other is the Doctor.)
Susan Foreman is primarily a Doctor's companion enabler: pair her with any Doctor to add green to your color identity and gain a turn-two ramp creature. The deck plays out as whatever your Doctor wants—you ramp early with Susan's mana ability, then leverage green's acceleration and her partner's payoff to take over the midgame. In Planechase pods her planar-deck filtering smooths your plane sequencing.
Pick a Doctor with a focused engine—Tenth for suspend/tactic value, Thirteenth for counters—and build the deck around it rather than around Susan. Prioritize fast mana (Sol Ring, Three Visits, Nature's Lore, Mana Crypt), interaction green lacks elsewhere (Beast Within, Heroic Intervention), and protection for your commanders. Cut clunky vanilla cards for tutors and a tight, repeatable win line tied to your Doctor's strengths.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.