
Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
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: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
Tazri turns every creature with an activated ability into a mana dork that fuels OTHER creatures' abilities, letting you chain activations into a powerful engine. You build a board of cheap creatures with relevant tap/activated abilities, then sink the converted mana into combos or value loops, while Tazri's own WUBRG ability refills your hand with more activated-ability creatures. The deck wins by assembling an infinite mana or activation loop, or by grinding incremental advantage until you out-activate everyone.
Add fast mana and premium fixing (Mana Crypt, dual lands, fetchlands) to support both casting and Tazri's WUBRG activation. Prioritize compact two- and three-card infinite combos built around activated-ability creatures (Devoted Druid + Swift Reconfiguration, Pili-Pala + Grand Architect, Heliod + Ballista) and tutors like Birthing Pod, Eldritch Evolution, and Demonic Tutor to find them. Round out with protection (Heroic Intervention, Teferi's Protection) so a single board wipe doesn't dismantle your engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.