
Flying
Whenever Treva deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
Treva is a 5/5 flier that turns combat damage into big lifegain, so you build a Bant value/control deck that grinds the game out and converts that life into advantage. Ramp into Treva, protect her, connect once or twice, and choose the most populous color on the board for huge lifegain to fuel payoffs. You win slowly through superior card advantage, flyers, or a dedicated lifegain combo.
Add fast mana and ramp (Sol Ring, Smothering Tithe, Birds of Paradise) so you can reliably cast and activate Treva, then prioritize protection like Lightning Greaves and counterspells. Lean into a focused payoff package (Aetherflux Reservoir, Felidar Sovereign, Archangel of Thune) rather than diffuse lifegain so your life total actually closes games. Round out with top-tier Bant card advantage—Rhystic Study, Mystic Remora, Esper Sentinel—to never run out of gas.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GUW), by popularity.