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Darkwater Catacombs
Price$0.24 – $3.42
Buy on TCGplayer

Darkwater Catacombs

Land

LegalRank #312

{1}, {T}: Add {U}{B}.

Why is this card good?

Darkwater Catacombs is a filter land — one of the more underrated fixing pieces in two-color UB decks. The key value is that it converts a generic mana into two colored pips, smoothing double-pip costs like {U}{U} or {B}{B} far better than a tapland or a basic. It enters untapped, which matters for tempo, but the catch is it can't produce mana by itself — you need an existing source to feed the {1}. That makes it weak as your first land or in a hand that's already color-screwed. Who wants it: Dimir control, mill, reanimator, and any deck running color-intensive spells (think Yuriko, Phenax, or graveyard piles with restrictive curves). It shines when you have plenty of lands but need to hit exact colors. When to skip it: mono-color decks, heavily aggressive low-curve builds that don't strain on colors, and lists already drowning in untapped duals where the filtering upside is marginal. It's a fixer, not a ramp piece.

Related cards

Sunken HollowUB

UB dual that enters untapped with two lands.

Drowned CatacombUB

UB check land that enters untapped if you control island/swamp.

Watery GraveUB

UB shock land, untapped dual with basic types.

Underground SeaUB

UB original dual land, untapped no drawback.

River of TearsUB

UB dual giving U or B depending on land drop.

Morphic PoolUB

UB battlebond dual, untapped with two+ opponents.

Dreamroot CascadeUG

UB land untapped if you reveal a swamp or island.

Choked EstuaryUB

UB land enters untapped by revealing a basic land.

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