
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Kamiz turns combat into a card-advantage and damage engine: each combat you make one attacker unblockable, connive it (filtering and growing it), then hand another smaller attacker double strike. Build a wide-but-pointed board of evasive threats and connive payoffs, then convert connected hits into burst damage, card draw, and graveyard fuel. Win by snowballing a couple of beefed-up unblockable creatures or by chaining extra combats.
Add extra-combat enablers (Aggravated Assault, Combat Celebration) and reanimation targets to convert connive discards into massive threats. Lean into proven protection (Heroic Intervention, Teferi's Protection) and tutors (Vampiric Tutor, Enlightened Tutor) to assemble your equipment or combo reliably. For a higher ceiling, build toward a deterministic kill like extra combats plus a double-striking unblockable carrying infect or a sword stack.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BUW), by popularity.