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Arcades Sabboth
WUGBantLegendary Creature — Elder Dragon

Arcades Sabboth

Mana value8Rank#22,942
BuildCard details

The Commander

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

{W}: Arcades Sabboth gets +0/+1 until end of turn.

Guide

Gameplan

Arcades Sabboth is a defensive Bant pillowfort general who buffs the toughness of your untapped creatures, making walls and high-toughness creatures into brick-wall blockers. You stall the board, build incremental advantage, and eventually win through evasive flyers, big-butt combat, or a toughness-matters payoff. Just be ready to pay {G}{W}{U} each upkeep or lose him.

Strengths

  • Turns small/defensive creatures into nearly unbreakable blockers, deterring attacks across the table
  • Flying body that can chip in or hold the air
  • Bant color identity gives access to the best ramp, removal, and card advantage
  • Pairs naturally with toughness-matters and defender synergies

Weaknesses

  • Steep {G}{W}{U} upkeep tax bleeds resources and color-screws you
  • 8 mana to cast and re-cast after removal makes him slow and fragile to repeated kill spells
  • The +0/+2 only helps untapped, non-attacking creatures—it does nothing on offense
  • Defensive plan can stall into a position where you have no proactive way to close the game

Key Cards

  • Doran, the Siege Tower — Lets your now-huge toughness creatures deal damage equal to toughness, weaponizing Arcades' buff.
  • Assault Formation — Converts the toughness you pile on into actual combat damage so your walls can attack and win.
  • High Alert — Defenders can attack and assign combat damage with toughness, plus a tap-draw engine.
  • Wall of Omens — Cheap defensive body that replaces itself and becomes a sturdy blocker under Arcades.
  • Smothering Tithe — Premium ramp/treasure engine to reliably cover the punishing upkeep tax.
  • Swords to Plowshares — Efficient white removal to survive while your slow defensive plan comes online.

Upgrade Path

Lean into toughness-as-damage payoffs (Doran, Assault Formation, High Alert) so your defense becomes offense, and stack ramp/treasure (Smothering Tithe, Sol Ring, mana dorks) to comfortably pay the upkeep. Add resilient card advantage and protection (Heroic Intervention, Teferi's Protection) to keep your commander alive, and consider a tighter combo or alpha-strike finish since pure defense rarely closes games on its own.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Attacking with toughness as damage via Doran, Assault Formation, or High Alert
  • ▸Grinding out the table with superior card advantage and evasive flyers
  • ▸Big-butt finishers or overrun-style anthem effects pushing through a stalled board

Archetypes

  • Pillowfort/Control — Massive toughness buffs make attacking you unprofitable while you grind out value.
  • Toughness Matters — Doran and Assault Formation effects turn Arcades' +0/+2 into a real damage clock.
  • Walls/Defenders Tribal — Defenders gain extra toughness and, with enablers, become aggressive threats.
  • Group Hug/Stax-adjacent — His defensive nature supports slowing the game and dictating who can attack whom.

Combos

No combos found for this commander on Commander Spellbook.

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