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Asmira, Holy Avenger
WGSelesnyaLegendary Creature — Human Cleric

Asmira, Holy Avenger

Mana value4Rank#23,689
BuildCard details

The Commander

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.

Guide

Gameplan

Flood the board with expendable creatures, then sacrifice or trade them en masse so Asmira balloons with +1/+1 counters at every end step. She quickly becomes a huge evasive flyer that closes games via commander damage, while the deck recurs its fodder for repeated value.

Strengths

  • Turns chump blocks, sac outlets, and board wipes into a personal pump engine
  • Flying makes counter growth into a fast, evasive clock and commander-damage kill
  • GW supports both go-wide tokens and strong recursion to refuel sacrificed creatures
  • Counts creatures dying on any player's turn ('each end step'), benefiting from board wipes

Weaknesses

  • Asmira is fragile until counters accumulate and dies easily to removal, resetting the engine
  • Counters are removable via -X/-X or wrath effects, and exile bypasses your graveyard
  • Heavily commander-dependent; multiple recasts get punished by tax
  • Needs a steady supply of dying creatures, so it stalls if your board is empty

Key Cards

  • Ashnod's Altar — Free sac outlet that feeds Asmira counters while ramping you toward bigger plays.
  • Viscera Seer — A repeatable, mana-free sac outlet to convert tokens into Asmira growth every turn.
  • Skullclamp — Sacrifices small creatures for cards, fueling counters and card advantage simultaneously.
  • Sun Titan — Recurs your fallen fodder and cheap sac engines to keep the loop running.
  • Cathars' Crusade — Stacks even more counters on Asmira and your team whenever creatures enter.
  • Swiftfoot Boots — Hexproof and haste protect your fragile commander so counters actually stick.

Upgrade Path

Add efficient free sac outlets (Ashnod's Altar, Carrion Feeder, Viscera Seer) and aristocrat payoffs (Blood Artist, Zulaport Cutthroat) to turn the engine into reach. Layer in protection and haste enablers (Swiftfoot Boots, Heroic Intervention, Teferi's Protection) so Asmira's counters survive removal and wraths. Top end with token doublers, Cathars' Crusade, and recursion like Sun Titan and Eternal Witness to make the loop relentless.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from an oversized, evasive Asmira
  • ▸Aristocrats drain via Blood Artist effects as fodder dies
  • ▸Going wide with tokens and an overrun-style anthem
  • ▸Convoke/sac value snowballing into an unbeatable board

Archetypes

  • Aristocrats — Sac outlets turn dying creatures into Asmira counters plus drain and card draw.
  • Tokens — Go-wide token generators provide endless fodder to sacrifice each turn.
  • Voltron — Asmira's stacking counters and flying make her a one-card commander-damage threat.
  • Reanimator — GW recursion loops bring back sacrificed creatures to refuel the engine.

Combos

No combos found for this commander on Commander Spellbook.

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