
Menace
When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Atris is a Dimir value engine that fills your hand and graveyard simultaneously every time it enters. Blink or repeatedly recast Atris to grind card advantage while feeding a reanimator or self-mill payoff, then close games with bombs you've stocked in either zone. Play a controlling game—counter, remove, and use the menace body as a chip-damage clock or commander-damage threat if built toward Voltron.
Add more blink enablers (Ephemerate, Restoration Angel, Eldrazi Displacer) and graveyard payoffs (Animate Dead, Jin-Gitaxias) to convert every Atris trigger into real advantage. Tighten the mana with fast rocks and dual lands, and add efficient interaction—counterspells, targeted removal, and a couple of compact win combos—so the grindy engine actually closes games before the table stabilizes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.