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Atris, Oracle of Half-Truths
UBDimirLegendary Creature — Human Advisor

Atris, Oracle of Half-Truths

Mana value4Rank#11,796
BuildCard details

The Commander

Menace

When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

Guide

Gameplan

Atris is a Dimir value engine that fills your hand and graveyard simultaneously every time it enters. Blink or repeatedly recast Atris to grind card advantage while feeding a reanimator or self-mill payoff, then close games with bombs you've stocked in either zone. Play a controlling game—counter, remove, and use the menace body as a chip-damage clock or commander-damage threat if built toward Voltron.

Strengths

  • Built-in card advantage and self-mill that benefits both your hand and graveyard
  • Cheap, recastable commander that pairs perfectly with blink and reanimation
  • Menace makes it surprisingly hard to block for incremental commander damage
  • Excellent in graveyard-matters shells where 'milled' cards are functionally drawn

Weaknesses

  • Opponents choose which pile you keep, giving you less control than true card draw
  • Effect is mediocre without graveyard payoffs to recoup the discarded pile
  • Slow and grindy—weak against fast combo and aggressive decks
  • Four-mana body with no immediate board impact beyond menace

Key Cards

  • Eternal Witness — Recurs the best card sent to your graveyard by Atris's split.
  • Conjurer's Closet — Blinks Atris every end step to re-trigger the dig and refill your hand.
  • Reanimate — Turns the face-down/graveyard pile into a free way to cheat big threats into play.
  • Sun Titan — Returns the four-mana Atris and other cheap permanents milled by its trigger.
  • Body Double — Copies a fatty Atris dumped into your graveyard for instant payoff.
  • Sword of Feast and Famine — Leverages Atris's menace and untaps lands for a Voltron control plan.

Upgrade Path

Add more blink enablers (Ephemerate, Restoration Angel, Eldrazi Displacer) and graveyard payoffs (Animate Dead, Jin-Gitaxias) to convert every Atris trigger into real advantage. Tighten the mana with fast rocks and dual lands, and add efficient interaction—counterspells, targeted removal, and a couple of compact win combos—so the grindy engine actually closes games before the table stabilizes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Reanimating or copying large creatures milled by Atris to beat down
  • ▸Grinding the table out with relentless card advantage and a control shell
  • ▸Connecting repeatedly with an equipped, menace-enabled Atris for commander damage
  • ▸Assembling a value-fueled combo or finisher like a big mill/draw payoff

Archetypes

  • Reanimator — Atris reliably stocks your graveyard with bombs to cheat back into play.
  • Blink/Flicker — Repeatedly flickering Atris turns its enter trigger into a card-advantage engine.
  • Control — Dimir colors plus steady card flow let you counter, remove, and grind opponents out.
  • Voltron — Menace plus equipment makes Atris a hard-to-block commander-damage threat.

Combos

No combos found for this commander on Commander Spellbook.

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