
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
Flying
Spells you cast cost less to cast. (This can reduce generic costs.)
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Aang is a five-color value engine: assemble cards with the four bending keywords (water, earth, fire, air) and trigger draws every time you bend, while looking to perform all four in one turn to flip into Aang, Master of Elements. Once flipped, your spells effectively cost WUBRG less, and each upkeep you can flip back for 4 life, four cards, four counters, and 4 damage to each opponent, snowballing card advantage into a lethal burn/beatdown finish.
Prioritize flawless mana—dual lands, fetches, and ramp like Chromatic Lantern and mana rocks so you always have all five colors for bending and flipping. Add a dense package of bending-keyword permanents to guarantee hitting all four types each turn, plus protection (Heroic Intervention, Lightning Greaves) to keep Aang alive. Top end should be efficient finishers and tutors (Demonic Tutor, Eladamri's Call) to find your engine pieces, leaning into the cost reduction with high-impact spells.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.