
Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Black Waltz No. 3 turns every noncreature spell into a 2-damage drain to each opponent, so you load up on cheap instants, sorceries, and cost-reducers and bury the table under incremental burn. You curve out cantrips and removal to keep the board clear and the commander alive, then spend a single big turn casting a flurry of spells to deal lethal damage to all opponents at once. Cast-trigger payoffs and rituals turn modest hands into explosive multi-spell finishes.
Add fast mana and cost reducers (Jeska's Will, Goblin Anarchomancer, Ruby Medallion) to push more spells per turn, and lean into recursion like Underworld Breach and Past in Flames for explosive finishes. Tighten the spell suite toward efficient one- and two-mana cantrips and rituals so every card advances the burn clock, and add protection (Deflecting Swat, Pyroblast) to keep your commander and combo turns intact.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.