
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add . If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
Clive is a mono-red devotion payoff: drop him early to refill your hand based on red pips, build a wide board of cheap red permanents, then flip him into Ifrit to fight down blockers and dump huge bursts of red mana into X-spells or big plays. You churn aggression and devotion until you can convert mana and damage into a lethal turn.
Maximize red pip density with cards like Torbran, Birgi, and double-pip threats so the ETB draws full grips and Ifrit fires reliably. Add fast mana (Jeska's Will, Mana Geyser, rituals) and damage doublers to weaponize Brimstone's four mana into one-shot burn. For higher power, lean into Underworld Breach/ritual storm lines and tutors like Gamble to assemble a combo finish faster than the slow transform clock.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.