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Cromat
WUBRGFive-ColorLegendary Creature — Illusion

Cromat

Mana value5Rank#16,554
BuildCard details

The Commander

{W}{B}: Destroy target creature blocking or blocked by Cromat.

{U}{R}: Cromat gains flying until end of turn.

{B}{G}: Regenerate Cromat.

{R}{W}: Cromat gets +1/+1 until end of turn.

{G}{U}: Put Cromat on top of its owner's library.

Guide

Gameplan

Cromat is a five-color blank check: its activated abilities are mostly filler, so it mainly exists to unlock WUBRG and a beefy 5/5 body. Build it as a goodstuff/value pile that ramps into the best cards every color offers, protect your engine, and grind opponents out with raw card quality. Cromat itself can carry voltron damage in a pinch thanks to evasion, removal, and pumps, but it's the access to all five colors that does the work.

Strengths

  • Full five-color identity unlocks every staple, removal suite, and tutor in the game
  • Cromat can self-protect with regeneration and clear blockers, making it resilient and hard to chump
  • Built-in evasion (flying) plus the ability to bounce itself to library dodges exile-based removal
  • Extremely flexible deckbuilding—can pivot toward almost any archetype

Weaknesses

  • Activated abilities are mana-hungry and individually weak, so it's a 'commander tax with upside' rather than a true engine
  • Mana base is expensive and demanding to support five colors consistently
  • No inherent card advantage or value engine—you must supply the strategy yourself
  • Five mana for a vanilla-ish 5/5 makes it slow to deploy and easy to remove before abilities matter

Key Cards

  • The World Tree — Fixes any color and can dump your whole deck of Gods, but mainly guarantees you cast Cromat and your five-color spells on time.
  • Chromatic Lantern — Turns every land into a five-color source, smoothing out Cromat's notoriously greedy mana requirements.
  • Sylvan Library — Best-in-color card advantage that keeps a five-color goodstuff pile flooded with answers and threats.
  • Cultivate — Ramp that also fixes—exactly what a WUBRG manabase craves to keep activating Cromat's abilities.
  • Kodama's Reach — Another fetch-two-lands spell that stabilizes the mana so you can leverage all five colors.
  • Smothering Tithe — Snowballs treasure for both ramp and fixing, fueling Cromat's expensive multi-pip abilities.

Upgrade Path

Prioritize the mana base above all else: add fast mana (Mana Crypt, signets, Arcane Signet) and premium fixing (fetchlands, duals, triomes) so Cromat and your five-color bombs land on curve. Then swap durdly cards for efficient interaction, fast tutors (Demonic/Vampiric Tutor, Mystical Tutor), and a tight wincon package so the deck has a plan beyond 'cast good cards.' Consider a compact two-card combo line you can tutor for, since Cromat gives you the entire card pool to find one.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Grinding out the table with superior card quality and removal, then closing with a few large threats
  • ▸Commander damage via an evasive, pumped, regenerating Cromat loaded with equipment
  • ▸Resolving a powerful five-color finisher or planeswalker ultimate
  • ▸Assembling a tutorable combo (e.g. infinite mana or extra turns) enabled by full color access

Archetypes

  • Five-Color Goodstuff — Cromat's only real payoff is WUBRG access, so loading up on the best cards from every color is the default and strongest build.
  • Control — All five colors give access to premier counterspells, board wipes, and removal to grind the table down.
  • Superfriends — Five-color identity supports a planeswalker shell backed by Cromat's removal and protection of the board.
  • Voltron — Cromat's pumps, evasion, and blocker removal let it function as a budget commander-damage threat with equipment and auras.

Combos

  • Cromat + Minn, Wily Illusionist + Fool's Demise + Altar of Dementia

    → Infinite death triggers, Infinite ETB, Infinite LTB

  • Cromat + Minn, Wily Illusionist + Fool's Demise + Phyrexian Altar

    → Infinite colored mana, Infinite death triggers, Infinite ETB

  • Cromat + Minn, Wily Illusionist + Fool's Demise + Ashnod's Altar

    → Infinite colorless mana, Infinite death triggers, Infinite ETB

Combos via Commander Spellbook.

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