
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Doctor Octopus is a Dimir Villains-tribal commander that keeps your grip stocked to eight cards every turn, turning that overflowing hand into card advantage you can convert into board presence and disruption. Deploy Villains to benefit from the +2/+2 anthem while you durdle behind interaction, then close with a wide tribal swing, a big spell, or an unfair combo fueled by your refilling hand. Early game you stall and develop; mid-to-late game your draw engine snowballs uncontested.
Add fast mana (Sol Ring, Dimir Signet, Arcane Signet) and protection (Lightning Greaves, Swiftfoot Boots) so the seven-drop sticks and impacts the board sooner. Tighten toward a draw-punisher core—Notion Thief, Sheoldred, Underworld Dreams, The Locust God—plus wheels like Windfall and Echo of Eons to weaponize your guaranteed refills. Finish by adding a compact combo backup (Thassa's Oracle plus Demonic Consultation) and premium interaction so you can win even if the tribal plan is answered.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.