
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Flood the board with big-power creatures (4+ power) so Dragonhawk's attack trigger exiles a fat chunk of your library each combat, giving you explosive card advantage. You play what you can off the top, then any cards left exiled at end step burn each opponent for 2 apiece, so wide boards of beaters double as a recurring direct-damage engine. Win by attacking with a stompy dragon/big-creature team while the impulse-burn chips opponents out.
Add fast mana like Mana Crypt, Jeska's Will, and Treasure makers (Goldspan Dragon, Dockside Extortionist) so you can actually cast everything you impulse and keep the burn count high. Tighten the curve toward efficient power-4 threats with haste and prioritize extra-combat enablers (Aggravated Assault, Combat Celebrant) to multiply triggers. Finally, run protection like Heroic Intervention and recursion such as Feldon of the Third Path to keep your creature count online through wipes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.