
Flying
: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
Drana is a mono-black aggro/Voltron creature that pumps herself by weakening blockers, letting her swing for huge evasive damage while clearing the board of small creatures. You ramp into her early, protect her, and use the activated ability to push lethal flying damage or wipe out token boards and X/1s. Black's tutors and recursion keep her on the table while you grind opponents down.
Prioritize mana doublers (Cabal Coffers, Nirkana Revenant, Crypt Ghast, Caged Sun) and untap/extra-combat effects to maximize her X ability. Add protection like Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak, plus tutors (Demonic Tutor, Vampiric Tutor) to find them. Round out with mono-black staples like Bolas's Citadel and reanimation (Reanimate, Animate Dead) to recover from removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.