
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Flood the board with small, evasive creatures and attack every opponent each turn to refill your hand off Edric's trigger, snowballing card advantage until you can deploy a finisher or alpha strike. You play a low-curve tempo deck that prioritizes unblockable and flying threats over big bombs, using the cards drawn to fuel counterspells, protection, and more attackers.
Add fast mana (Sol Ring, mana dorks like Birds of Paradise) and cheap unblockable enablers to ensure Edric connects turn after turn. Lean into a backup draw plan (Coastal Piracy, Bident of Thassa) so removal on Edric doesn't stall you, and include a decisive finisher like Craterhoof Behemoth, Finale of Devastation, or an infinite combo to convert card advantage into a win before the table stabilizes. Tighten the curve and add efficient protection (Heroic Intervention, Swiftfoot Boots) to keep your engine alive.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.