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Edric, Spymaster of Trest
UGSimicLegendary Creature — Elf Rogue

Edric, Spymaster of Trest

Mana value3Rank#3,354
BuildCard details

The Commander

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Guide

Gameplan

Flood the board with small, evasive creatures and attack every opponent each turn to refill your hand off Edric's trigger, snowballing card advantage until you can deploy a finisher or alpha strike. You play a low-curve tempo deck that prioritizes unblockable and flying threats over big bombs, using the cards drawn to fuel counterspells, protection, and more attackers.

Strengths

  • Absurd, repeatable card advantage that outpaces almost any deck if Edric sticks and your creatures connect
  • Cheap curve gets ahead on board fast and recovers quickly after a wipe
  • Blue interaction (counters, bounce) backs up the aggro plan
  • Can pivot into combo finishes thanks to deep card flow

Weaknesses

  • Heavily reliant on Edric; without him the deck stalls on cards
  • Small creatures fold to board wipes and any meaningful blockers
  • Edric also draws cards for your opponents' attackers, so it can backfire
  • Vulnerable to fogs, ground stalls, and decks that gum up the board

Key Cards

  • Edric, Spymaster of Trest — The engine itself; every evasive attacker becomes a cantrip when he's out.
  • Coastal Piracy — A backup Edric that draws even if he's been removed, protecting your card engine.
  • Curiosity — On an unblockable creature it draws extra cards, stacking with Edric's trigger.
  • Aqueous Form — Cheap, reliable unblockable enabler that guarantees connections and draws.
  • Kindred Discovery — Naming Elf or your token type turns every attack and ETB into massive card flow.
  • Cyclonic Rift — The premier reset that clears blockers and protects your alpha strike for the win.

Upgrade Path

Add fast mana (Sol Ring, mana dorks like Birds of Paradise) and cheap unblockable enablers to ensure Edric connects turn after turn. Lean into a backup draw plan (Coastal Piracy, Bident of Thassa) so removal on Edric doesn't stall you, and include a decisive finisher like Craterhoof Behemoth, Finale of Devastation, or an infinite combo to convert card advantage into a win before the table stabilizes. Tighten the curve and add efficient protection (Heroic Intervention, Swiftfoot Boots) to keep your engine alive.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with a wide board after a Cyclonic Rift or evasion
  • ▸Voltron a single unblockable creature with Curiosity/Edric to grind cards then close out
  • ▸Assemble a combo finish (e.g., infinite mana or Craterhoof-style overrun) off the deep card draw
  • ▸Overwhelm via raw card advantage and incremental evasive damage

Archetypes

  • Tempo Aggro — Edric rewards a swarm of cheap evasive creatures that attack relentlessly for cards.
  • Group Slug / Go-Wide — Token makers and unblockable hordes attack all three opponents to maximize draws.
  • Combo — The huge card velocity finds and assembles combos like Tooth and Nail or infinite loops.
  • Control — Counterspells and bounce defend the board while Edric refuels your hand.

Combos

No combos found for this commander on Commander Spellbook.

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