
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
Suit up a single carry creature with Equipment, attack repeatedly, and grind out wins with cheap equip costs and combat keywords. Éowyn discounts every equip activation and gives an equipped creature both first strike and vigilance each combat, so you can reattach gear freely and swing while staying back on defense. The deck plays like a mono-white Voltron/equipment midrange shell that pressures the table with one oversized, hard-to-block threat.
Add the full Sword cycle plus tutors (Steelshaper's Gift, Stonehewer Giant) and protection like Swiftfoot Boots and Whitemane Lion to insulate your carrier from removal. Improve card advantage with Puresteel Paladin, Bruenor Battlehammer, and Welcoming Vampire, and tighten the curve with cheap evasive bodies. For higher power, lean into resilience—Flawless Maneuver, Teferi's Protection, and Eldrazi Conscription for one-shot kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.