
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Trample, indestructible
Whenever Etali deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
Ramp hard into a turn 4-6 Etali, swing the board state with a massive free-spell cascade off every player's library, then snowball into more big threats or transform into the indestructible poison-payoff side to close games. Each turn you want Etali on the battlefield connecting or re-entering for repeated value, leveraging the explosive randomness to bury opponents in card and mana advantage.
Add consistency and protection: Lightning Greaves, Heroic Intervention, and Temur Sabertooth keep Etali alive, while Cloudstone Curio and additional flicker enable game-winning loops. Stack your top-end with high-impact, board-dominating bombs (Apex Devastator, Worldspine Wurm, Craterhoof Behemoth) so random hits are always devastating, and accelerate with fast mana like Dockside Extortionist, Jeska's Will, and mana doublers to deploy Etali multiple times per game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite ETB
→ Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana
→ Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite death triggers
→ Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colorless mana
→ Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite ETB
Combos via Commander Spellbook.
Same color identity (GR), by popularity.