
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Xenagos is a beatdown commander that doubles a chosen creature's power and grants haste every combat, turning fatties into one-shot kill machines. You ramp into a big threat, swing for commander-damage-level beatings, and close games fast before opponents stabilize. He stays out of harm's way as an indestructible enchantment until your devotion hits seven.
Add fast mana and ramp (Sol Ring, Mana Crypt, Cultivate, Birds of Paradise) to deploy threats ahead of schedule, then include doublers like Berserk, Soul's Majesty-style draw, and trample enablers like Rancor or Loxodon Warhammer. Protect your attacker with Heroic Intervention, Lightning Greaves, and Snakeskin Veil so removal can't blow you out, and lean into evasion or Hydra Omnivore for guaranteed multiplayer kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite damage, Each opponent loses the game
→ Each opponent loses the game, Near-infinite combat damage
Combos via Commander Spellbook.
Same color identity (GR), by popularity.