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Xenagos, God of Revels
RGGruulLegendary Enchantment Creature — God

Xenagos, God of Revels

Mana value5Rank#1,200
BuildCard details

The Commander

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Guide

Gameplan

Xenagos is a beatdown commander that doubles a chosen creature's power and grants haste every combat, turning fatties into one-shot kill machines. You ramp into a big threat, swing for commander-damage-level beatings, and close games fast before opponents stabilize. He stays out of harm's way as an indestructible enchantment until your devotion hits seven.

Strengths

  • Doubles power AND grants haste at zero cost every turn, enabling explosive one-turn kills
  • Indestructible god that's hard to remove and dodges board wipes
  • Green/red gives access to the best ramp and the biggest creatures in the format
  • Commander damage and trample make oppressive blockers irrelevant fast

Weaknesses

  • Heavily reliant on the buffed creature surviving—spot removal blanks your whole turn
  • No card advantage engine; can run out of gas in grindy games
  • Vulnerable to fog effects, edicts, and 'must attack' style punishment
  • Telegraphs the threat, inviting blockers and combat tricks against your single attacker

Key Cards

  • Hydra Omnivore — With doubled power it deals its full attacking damage to every opponent at once, killing the table.
  • Etali, Primal Storm — A huge hasty attacker whose attack trigger generates massive value when Xenagos pushes it through.
  • Berserk — Stacks with Xenagos to quadruple power for an instant-speed knockout swing.
  • Surrak Dragonclaw — Grants uncounterable creatures and flash to ambush with a Xenagos-buffed beater.
  • Rampaging Baloths — Trample-friendly token engine that pairs with landfall ramp to keep threats coming.
  • Ohran Frostfang — Gives your buffed attacker deathtouch and draws cards on combat damage, fixing the card-advantage problem.

Upgrade Path

Add fast mana and ramp (Sol Ring, Mana Crypt, Cultivate, Birds of Paradise) to deploy threats ahead of schedule, then include doublers like Berserk, Soul's Majesty-style draw, and trample enablers like Rancor or Loxodon Warhammer. Protect your attacker with Heroic Intervention, Lightning Greaves, and Snakeskin Veil so removal can't blow you out, and lean into evasion or Hydra Omnivore for guaranteed multiplayer kills.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸One-shot commander/voltron damage with a doubled, trampling attacker
  • ▸Hydra Omnivore or similar dealing simultaneous lethal damage to all opponents
  • ▸Repeated explosive combat turns grinding the table down
  • ▸Big attack triggers (Etali, Ulamog cast triggers) snowballing into victory

Archetypes

  • Big Mana Beatdown — Xenagos turns any ramped-out fatty into a lethal hasty threat the turn it lands.
  • Voltron — Doubling power plus trample makes a single enchanted creature deal lethal commander damage quickly.
  • Stompy/Aggro — Haste and +X/+X every combat reward flooding the board with large creatures.

Combos

  • Xenagos, God of Revels + Malignus + Chandra's Ignition

    → Near-infinite damage, Each opponent loses the game

  • Prossh, Skyraider of Kher + Xenagos, God of Revels + Seize the Day

    → Each opponent loses the game, Near-infinite combat damage

Combos via Commander Spellbook.

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