
Haste (This creature can attack and as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Drop Ruby on turn two as a hasty mana dork, ramping you a turn ahead while threatening early damage. Build a midrange board of fatties; once any creature has power 4+, Ruby swings as a 4/4 with haste and you snowball into bigger threats. You grind incremental advantage and close with oversized creatures or trample-based aggression.
Add fast mana (Mana Crypt, Birds of Paradise, Cultivate) and protection (Heroic Intervention, Lightning Greaves) so Ruby reliably accelerates and survives. Lean into high-impact payoffs—Craterhoof Behemoth, Etali, Apex Devastator—and tutors like Green Sun's Zenith to find your enablers. Trim cute synergy cards for raw efficiency and a couple of board-wipe insurance pieces to rebuild quickly.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
Combos via Commander Spellbook.
Same color identity (GR), by popularity.