
First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Halana and Alena snowball a single creature into a game-ending threat every combat by dumping +1/+1 counters equal to their power and granting haste. Play ramp, drop a fat or evasive creature, then turn it into a one-shot kill the next combat. As Halana and Alena grow (via counter doublers or their own counters), the payload only gets bigger.
Add more counter multipliers (Doubling Season, Branching Evolution, Hardened Scales, The Ozolith) and evasion/trample enablers like Rancor, Garruk's Uprising, and Nylea, Keen-Eyed to convert counters into damage. Tighten the mana with fast ramp (Sol Ring, Rampant Growth, Cultivate) and protection (Heroic Intervention, Tyvar's Stand) so your threat survives. To push higher, lean into a focused Voltron one-shot plan with trample and double strike for reliable single-combat kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.