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Ezekiel Sims, Spider-Totem
GGreenLegendary Creature — Spider Human Advisor

Ezekiel Sims, Spider-Totem

Mana value5Rank#14,748
BuildCard details

The Commander

Reach

At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.

Guide

Gameplan

Build a wide board of Spiders, pump one each combat with Ezekiel, and grind opponents down with reach-blocking and trample beats. You ramp early, flood the board with spider tokens and tribal payoffs, then turn combat into a green stompy assault backed by anthems and overrun effects.

Strengths

  • Strong tribal synergy with a deep pool of Spiders and spider-token generators
  • Reach on the commander and most Spiders gives excellent defensive coverage against fliers
  • Mono-green consistency with cheap, reliable ramp and easy mana fixing
  • Repeatable free +2/+2 every combat enables favorable trades and pushes damage

Weaknesses

  • Mono-green lacks interaction, card-draw, and removal compared to multicolor decks
  • Spider tribe is fairly small, so payoffs and lord effects are limited
  • Vulnerable to board wipes that erase the token-heavy battlefield
  • The pump only hits one creature, so it doesn't scale a wide board on its own
  • No built-in evasion beyond reach, making the deck stall against go-wide or fog decks

Key Cards

  • Arachnogenesis — Makes a swarm of spider tokens and fogs an attack, the perfect tribal blowout in green.
  • Ishkanah, Grafwidow — A top-tier Spider that floods the board with tokens and pressures opponents via delirium.
  • Obelisk of Urd — A tribal anthem that pumps your whole spider army, making Ezekiel's pump redundant when needed.
  • Spider Spawning — Generates a wide board of Spiders proportional to creatures in your graveyard.
  • Craterhoof Behemoth — The classic green finisher that turns a wide spider board into lethal damage.
  • Tendershoot Dryad — Pumps out Saproling tokens (and gets huge with city's blessing) to widen the board fast.

Upgrade Path

Add more efficient ramp (Sol Ring, Three Visits, Nature's Lore) and green interaction (Beast Within, Heroic Intervention) to plug mono-green's holes. Lean into the token/overrun plan with Doubling Season, Parallel Lives, and multiple stampede effects so one combat ends the game, and include reusable card advantage like Beast Whisperer and Guardian Project to refuel after wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun-style finishers like Craterhoof Behemoth or Overwhelming Stampede on a wide spider board
  • ▸Grinding incremental combat damage with Ezekiel's repeatable +2/+2
  • ▸Trample beats from a pumped anthem-buffed token swarm

Archetypes

  • Tribal Aggro — Ezekiel anchors a Spider tribal beatdown deck supported by lords and token makers.
  • Tokens — Spider-token generators flood the board to overwhelm with anthems and overrun.
  • Stompy — Mono-green ramp into big creatures and mass-pump finishers leverages the commander's combat trigger.

Combos

No combos found for this commander on Commander Spellbook.

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