
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
Fortune is a cheap, recurring blink engine on legs: saddle it for 1, swing, and at end of combat flicker both Fortune and the saddling creature to reuse enter-the-battlefield triggers every turn. Build a mono-white blink/value deck stacked with ETB creatures, then turn the accumulated card and board advantage into a wide or tall win. Early turns you ramp and deploy value creatures, then attack repeatedly to recycle their triggers while resetting auras/counters and dodging removal.
Add the best mono-white ETB creatures and free removal (Solitude, Skyclave Apparition, Stonehorn Dignitary) plus protection like Swords to Plowshares and Flawless Maneuver to keep Fortune alive. Improve mana and card flow with Smothering Tithe, Land Tax, Welcoming Vampire, and Mentor of the Meek so the engine doesn't run dry. For a true power spike, lean into a soft lock with repeated Stonehorn flickers backed by Aven Mindcensor and Drannith Magistrate, or add Cathars' Crusade plus token ETBs for an explosive go-wide kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Near-infinite turns, Lock
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (W), by popularity.