
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Garna turns your dying creatures into a steady stream of value—cards when attackers die, damage when blockers or sacrificed creatures die. Play a sacrifice-and-aggro hybrid: develop a wide board, attack relentlessly so deaths draw cards, and use aristocrats engines to drain opponents while replacing your losses. You grind incremental advantage until alpha strikes or sacrifice loops close the game.
Add more death payoffs (Zulaport Cutthroat, Blood Artist, Cruel Celebrant) and free sacrifice outlets (Viscera Seer, Carrion Feeder) to make every creature death matter. Tighten the mana with fast rocks and Treasure producers like Pitiless Plunderer and Mahadi, then add a recursion package (Phyrexian Reclamation, Reassembling Skeleton) so the engine survives board wipes. For a true combo finish, build toward loops like Mayhem Devil plus Reassembling Skeleton and a Treasure outlet for infinite damage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.