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Garna, Bloodfist of Keld
BRRakdosLegendary Creature — Human Berserker

Garna, Bloodfist of Keld

Mana value4Rank#3,659
BuildCard details

The Commander

Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.

Guide

Gameplan

Garna turns your dying creatures into a steady stream of value—cards when attackers die, damage when blockers or sacrificed creatures die. Play a sacrifice-and-aggro hybrid: develop a wide board, attack relentlessly so deaths draw cards, and use aristocrats engines to drain opponents while replacing your losses. You grind incremental advantage until alpha strikes or sacrifice loops close the game.

Strengths

  • Built-in card advantage and reach in a color pair that normally struggles to refill its hand
  • Rewards aggressive attacking AND defensive trading, so combat is rarely a bad spot
  • Synergizes with both go-wide tokens and sacrifice/aristocrats shells
  • Only 4 mana and easy to recast, keeping the engine online

Weaknesses

  • Engine stalls if Garna is removed or the board gets swept and you can't rebuild
  • No evasion or protection on the commander herself—she dies easily in combat
  • Damage trigger is small (1 per opponent), so it rarely wins alone
  • Red-black lacks strong enchantment/artifact removal and resilient ramp

Key Cards

  • Mayhem Devil — Pings opponents on every sacrifice, stacking with Garna's drain to convert board attrition into reach.
  • Goblin Bombardment — Free sac outlet that turns attacking-then-blocked creatures into damage and Garna draws.
  • Pitiless Plunderer — Generates Treasure on every death, ramping you to recast Garna and refill the board.
  • Bastion of Remembrance — Adds an Edward-style drain on each creature death, multiplying Garna's payoff.
  • Dictate of Erebos — Forces opponents to sacrifice whenever your creatures die, snowballing board control.
  • Skullclamp — Equip a token, attack or sacrifice it, and draw two while Garna may draw a third.

Upgrade Path

Add more death payoffs (Zulaport Cutthroat, Blood Artist, Cruel Celebrant) and free sacrifice outlets (Viscera Seer, Carrion Feeder) to make every creature death matter. Tighten the mana with fast rocks and Treasure producers like Pitiless Plunderer and Mahadi, then add a recursion package (Phyrexian Reclamation, Reassembling Skeleton) so the engine survives board wipes. For a true combo finish, build toward loops like Mayhem Devil plus Reassembling Skeleton and a Treasure outlet for infinite damage.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Aristocrats drain loops with Blood Artist effects plus Garna's damage
  • ▸Repeated alpha strikes from a wide, self-replacing board
  • ▸Sacrifice combos like Mayhem Devil plus a free outlet and recurring token generator
  • ▸Grinding opponents out on resources until they have no answers

Archetypes

  • Aristocrats — Garna pays you off for every creature death with cards or damage, the core aristocrats loop.
  • Tokens — Going wide gives you fodder to attack and sacrifice, fueling repeated triggers.
  • Sacrifice Combo — Free sac outlets plus death-payoff engines can loop for lethal damage or draw.
  • Aggro — Attacking creatures that die replace themselves, letting you swing recklessly for value.

Combos

No combos found for this commander on Commander Spellbook.

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