
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
Glorfindel is a mono-green scry-matters Voltron threat: each time you scry, he grows and gains evasion-by-choice, either forcing blocks or limiting blockers to slip through for big commander-damage hits. Build a deck packed with cheap, repeatable scry triggers, ramp into Glorfindel early, then suit him up and pile on scries each turn to swing for lethal commander damage. Filter your draws while turning every scry into a combat advantage.
Maximize cheap, repeatable scry sources (e.g., scrylands, Mazemind Tome, Pull from Tomorrow-style filtering) so you can pump him multiple times per turn, then add protection like Heroic Intervention, Snakeskin Veil, and Robe of the Archmagi to dodge removal. Tighten the equipment/aura package toward trample and double strike (Berserkers' Onslaught, Fireshrieker effects) for one-shot commander kills, and round out with top-tier ramp like Sol Ring, Carpet of Flowers, and The Great Henge to deploy threats ahead of curve.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.