
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
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: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
Deploy a low-curve army of small, evasive red creatures, chip in early to gain speed, and use Hazoret's tap ability to make a power-2-or-less creature unblockable each turn for guaranteed damage. Once you hit max speed (4), Hazoret herself becomes an indestructible 5/4 hasty attacker who closes games. You're a mono-red aggro deck racing the table down before they stabilize.
Lower the curve and add more one-and two-drop evasive threats plus consistent ping effects to reach max speed faster. Include fast mana (Sol Ring, Jeska's Will, ramp rocks) and anthem/overrun effects like Coat of Arms or Goblin War Drums to push lethal go-wide turns. Round out with reliable card advantage for mono-red such as The Reaver Cleaver, Outpost Siege, or Bag of Holding to avoid running out of gas.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.