
When Iname dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Build a mono-green Spirit tribal deck that floods the board with Spirit creatures and grinds value out of the graveyard. Iname acts as recursion insurance: when it dies you exile it to return a pile of Spirits to your hand, so you never run out of gas. You win by going wide with Spirits backed by green ramp and overrun effects.
Add more efficient green ramp (Sol Ring, Rampant Growth, Cultivate) and tutors like Time of Need to find your best Spirits and finishers faster. Lean into sacrifice outlets such as Greater Good and Ashnod's Altar so you can deliberately trigger Iname's recursion, and include protection like Heroic Intervention to survive wraths. Top it off with a second overrun and a token doubler such as Doubling Season to make the go-wide plan more explosive.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.