
Trample
When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
Iwamori is a mono-green beater that comes down as a 5/4 trample for four mana, applying early pressure while you build a board. The symmetrical legend-cheating drawback is mostly upside in casual pods or can be weaponized to deal with the opponents' dumped legends, but the real plan is leveraging green's ramp, big creatures, and combat to overwhelm before opponents stabilize. You ramp aggressively, deploy threats, and close with stompy beats or a green combo/big-mana payoff.
Tighten the ramp suite (Sol Ring, mana dorks, Three Visits/Nature's Lore) so Iwamori lands turn three and threats snowball; add protection like Heroic Intervention and Lightning Greaves to keep your board alive through wipes. Add reliable finishers (Craterhoof Behemoth, Triumph of the Hordes) and consider weaponizing the ETR drawback with removal or sacrifice effects rather than playing into it blindly.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.