
Cast cheap, evasive (Jump = flying on your turn) Kain, pump its power, and connect for big swings that draw you cards equal to the damage and net you a pile of Treasure — paying for it with life and temporary loss of the creature. You then claw Kain back (it returns to the command zone when it dies, or via theft/return effects) and repeat, snowballing card advantage and mana to outvalue the table before closing with the resources you've banked.
Add reliable reclaim and sac outlets (Homeward Path, cheap edicts, Phyrexian Tower) so you never lose Kain for good, plus lifegain (Whip of Erebos, Gray Merchant) to absorb the life payment. Lean into Treasure payoffs and big mana sinks — Torment of Hailfire, Bolas's Citadel, Exsanguinate — to convert the engine into wins, and round out with fast mana (Dark Ritual, Sol Ring, Mana Crypt) to deploy and recast Kain repeatedly.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.