
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
Koh builds a graveyard-in-exile toolbox: exile creatures as they die (or with the ETB), then pay 1 life to gain whatever activated or triggered ability you need at the moment. You play a value/control midrange game in mono-black, removing threats while assembling a stable of abilities, then convert Koh into an engine or combo piece to close.
Add fast mana (Dark Ritual, Sol Ring, mana rocks) and tutors (Vampiric Tutor, Diabolic Intent) to assemble Koh's ability toolbox faster. Lean into a dedicated combo line—Mikaeus plus a sacrifice outlet and Triskelion/Ballista—so paying life turns Koh into a reliable kill. Round out with strong protection (Lightning Greaves, Imp's Mischief) since the deck collapses if Koh is repeatedly removed.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.