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Koh, the Face Stealer
BBlackLegendary Creature — Shapeshifter Spirit

Koh, the Face Stealer

Mana value6Rank#10,293
BuildCard details

The Commander

When Koh enters, exile up to one other target creature.

Whenever another nontoken creature dies, you may exile it.

Pay 1 life: Choose a creature card exiled with Koh.

Koh has all activated and triggered abilities of the last chosen card.

Guide

Gameplan

Koh builds a graveyard-in-exile toolbox: exile creatures as they die (or with the ETB), then pay 1 life to gain whatever activated or triggered ability you need at the moment. You play a value/control midrange game in mono-black, removing threats while assembling a stable of abilities, then convert Koh into an engine or combo piece to close.

Strengths

  • Extremely flexible—Koh becomes a tutor target's ability on demand, so one creature answers many situations
  • Built-in removal on the ETB and free incidental exile of opposing creatures denies graveyard recursion
  • Mono-black gives access to tutors, reanimation, and powerful card advantage to set up the abilities you want
  • Self-mill and sacrifice synergies feed Koh's exile zone, turning your own creatures into a permanent ability suite

Weaknesses

  • Koh costs 6 and is removal-prone; losing it loses access to the borrowed abilities
  • Mono-black struggles with enchantments and resilient artifacts
  • The exile zone is only as good as what dies—needs setup to be powerful
  • Paying 1 life repeatedly adds up against aggro and adds variance under life-loss pressure

Key Cards

  • Triskelion — Exiled, Koh gains the ping ability to remove three creatures or combo with infinite-counter enablers.
  • Mikaeus, the Unhallowed — With a persist or undying creature exiled, Koh's borrowed abilities enable infinite sacrifice loops.
  • Walking Ballista — Once exiled, Koh can pay to add/remove counters and machine-gun the table with the right support.
  • Gravecrawler — Cheap creatures that die easily feed Koh's exile toolbox while triggering aristocrat payoffs.
  • Buried Alive — Dumps high-value creatures into the yard so they die or get exiled to stock Koh's ability arsenal.
  • Demonic Tutor — Finds the exact creature whose ability you need to win or stabilize.
  • Phyrexian Altar — Sacrifice outlet that feeds Koh's exile trigger and fuels combo lines with borrowed abilities.

Upgrade Path

Add fast mana (Dark Ritual, Sol Ring, mana rocks) and tutors (Vampiric Tutor, Diabolic Intent) to assemble Koh's ability toolbox faster. Lean into a dedicated combo line—Mikaeus plus a sacrifice outlet and Triskelion/Ballista—so paying life turns Koh into a reliable kill. Round out with strong protection (Lightning Greaves, Imp's Mischief) since the deck collapses if Koh is repeatedly removed.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Infinite damage via borrowed Walking Ballista/Triskelion abilities and counter loops
  • ▸Grinding the table out with aristocrat drains while Koh accrues abilities
  • ▸Reanimating and weaponizing a stable of high-impact creatures
  • ▸Beating down with a Koh that has stacked evasion and removal abilities

Archetypes

  • Aristocrats — Creatures dying feed Koh's exile zone while sac outlets and death payoffs grind value.
  • Combo — Borrowing Triskelion or Walking Ballista abilities plus counter manipulation enables infinite damage.
  • Control — The ETB removal and ability toolbox let you answer threats and grind out long games.
  • Reanimator — Mono-black recursion stocks the yard with bombs that die into Koh's exile suite.

Combos

No combos found for this commander on Commander Spellbook.

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