
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Mari turns opponents' dying creatures into a stockpile of exiled cards loaded with hit counters, then connects with cheap evasive Assassins, Mercenaries, and Rogues to convert those counters into cards and Treasure. You grind value every combat, ramp explosively off Treasure, and snowball into a mono-black control-aristocrats engine that buries the table in advantage.
Add fast mana (Dark Ritual, Jet Medallion) and tutors (Demonic Tutor, Vampiric Tutor) to find evasion enablers and finishers faster. Lean into unblockable effects and anthem tribal pieces so combat connects reliably, then cap with a Treasure-fueled X-spell like Torment of Hailfire as a deterministic win. Cut clunky high-cost cards for cheap evasive Rogues and counter-payoff redundancy to tighten the engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.