
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Mirri is a mono-green Voltron commander: suit her up with auras and equipment, swing for commander damage with first strike and vigilance, then leverage her static keywords to attack safely while still blocking. Early turns ramp into green's powerful enchantments, then snowball Mirri into a one-card army that closes games over a few combats.
Add trample sources (Shadowspear, Rancor, Loxodon Warhammer) so damage isn't chumped, and load up on protection like Heroic Intervention, Snakeskin Veil, and Swiftfoot Boots to survive removal. Improve ramp with Sol Ring, mana dorks, and Three Visits, and add green card advantage like Sylvan Library and Beast Whisperer to refuel after wipes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.