
Old Man Willow's power and toughness are each equal to the number of lands you control.
Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
Old Man Willow is a lands-matter beater whose body grows with your land count while doubling as a repeatable removal engine. Ramp aggressively and flood the board with expendable creatures or tokens, then attack each turn to sacrifice fodder and shrink or kill opposing creatures with -2/-2. You win by smashing in with a massive trampling Treefolk while grinding the board down with attrition.
Add more efficient ramp and fetchland recursion (Ramunap Excavator, Crucible of Worlds, Azusa, Lost but Seeking) to make Willow huge and reliable faster. Layer in free or cheap sacrifice outlets and aristocrats payoffs (Viscera Seer, Blood Artist, Pitiless Plunderer) so combat triggers and board state generate value and life loss. Top it off with evasion or protection like Lightning Greaves, Whispersilk Cloak, and trample enablers so your commander actually closes games once it's a 10/10.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.