
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
Build a wide board of flying creatures so Radiant grows huge, then close with evasive beats backed by mono-white's strong protection and anthem effects. You play a tribal aggro/midrange game, flooding the air and turning Radiant into a massive vigilant threat that blocks and attacks profitably.
Add ramp and card advantage to patch white's weaknesses: Smothering Tithe, Land Tax, Mind's Eye, and fast mana like Sol Ring and Mana Vault. Lean harder into flier payoffs (Gravitational Shift, Coastal Piracy-style draw, Cathars' Crusade with tokens) and add protection like Heroic Intervention's white analog (Flawless Maneuver, Teferi's Protection) so a single wipe doesn't end your game. Tighten the curve with efficient flier producers and consider Reconnaissance for combat blowouts.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.