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Radiant, Archangel
WWhiteLegendary Creature — Angel

Radiant, Archangel

Mana value5Rank#18,284
BuildCard details

The Commander

Flying, vigilance

Radiant gets +1/+1 for each other creature on the battlefield with flying.

Guide

Gameplan

Build a wide board of flying creatures so Radiant grows huge, then close with evasive beats backed by mono-white's strong protection and anthem effects. You play a tribal aggro/midrange game, flooding the air and turning Radiant into a massive vigilant threat that blocks and attacks profitably.

Strengths

  • Vigilance plus a scaling buff makes Radiant both a strong attacker and an excellent blocker against other fliers
  • Fliers tribal in white has deep support: anthems, lords, and token generators
  • Mono-white access to cheap protection, board wipes you survive, and efficient removal
  • Self-sufficient commander that grows just from any fliers (including opponents') being in play

Weaknesses

  • Mono-white lacks card draw and ramp, leading to topdeck struggles in long games
  • Commander offers no built-in card advantage or recursion
  • Vulnerable to spot removal and edicts that strip your evasive threats
  • Symmetrical flier buff can also pump opposing fliers as blockers

Key Cards

  • Serra Avatar — A massive flier that synergizes with going wide and Radiant's pump for huge lifelinking damage.
  • Akroma's Memorial — Gives your whole flying army evasion, haste, and protection to push lethal alpha strikes.
  • Dovescape — Turns noncreature spells into 1/1 flying Birds, fueling Radiant and stalling combo decks.
  • Smothering Tithe — Mono-white's premier ramp/card-advantage engine to overcome its color weaknesses.
  • Archetype of Imagination-style anthems — Flyer anthems like Gravitational Shift swing combat math heavily in your favor.
  • Swords to Plowshares — Best-in-class cheap removal to clear blockers or threats before the alpha strike.

Upgrade Path

Add ramp and card advantage to patch white's weaknesses: Smothering Tithe, Land Tax, Mind's Eye, and fast mana like Sol Ring and Mana Vault. Lean harder into flier payoffs (Gravitational Shift, Coastal Piracy-style draw, Cathars' Crusade with tokens) and add protection like Heroic Intervention's white analog (Flawless Maneuver, Teferi's Protection) so a single wipe doesn't end your game. Tighten the curve with efficient flier producers and consider Reconnaissance for combat blowouts.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Wide flying alpha strike buffed by anthems and Radiant
  • ▸Commander damage from an oversized, evasive Radiant
  • ▸Overwhelming the air with token generators and lords

Archetypes

  • Fliers Tribal — Radiant scales directly with the number of fliers, rewarding a dedicated evasive board.
  • Tokens — Mass-producing flying tokens both grows Radiant and fields an evasive swarm.
  • Aggro/Midrange — Vigilance and growth let Radiant pressure life totals while defending the board.
  • Voltron — Radiant can be a one-creature threat when buffed by anthems and equipped with evasion/protection.

Combos

No combos found for this commander on Commander Spellbook.

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