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Raph & Mikey, Troublemakers
RGGruulLegendary Creature — Mutant Ninja Turtle

Raph & Mikey, Troublemakers

Mana value7Rank#8,557
BuildCard details

The Commander

Trample, haste

Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Guide

Gameplan

Drop Raph & Mikey, swing in, and cheat creatures straight onto the battlefield tapped and attacking every combat. You're a hasty beatdown deck that turns each attack into free, untaxed value, ideally hitting fatties or attack-trigger creatures to snowball damage and close fast.

Strengths

  • Commander has built-in haste and trample, so it threatens immediately and isn't easily chump-blocked
  • Free creature into play attacking each turn ignores mana costs entirely, letting you cheat huge bodies
  • Gruul ramp lets you recast a 7-drop commander after removal without missing much tempo
  • Stacks brilliantly with extra-combat effects to multiply the cheated-creature trigger

Weaknesses

  • Whiffs or hits a tiny creature if your library isn't dense with impactful creatures
  • The cheated creature enters tapped, so it can be killed before it ever blocks and offers no defense
  • Heavy reliance on the commander; if it's removed repeatedly the engine stalls
  • Color identity lacks strong interaction, card draw, and a way to protect the board from sweepers
  • Random bottoming means no library control or card selection from the trigger

Key Cards

  • Aggravated Assault — Untaps to grant extra combats, multiplying both the attack trigger and your creature cheats.
  • Combat Celebrant — Exerts for an extra combat step, doubling the free-creature trigger for explosive turns.
  • Etali, Primal Conqueror — A massive payoff to cheat in attacking, generating its own free spells off the top of every library.
  • Avenger of Zendikar — Enters attacking and floods the board with plant tokens for additional damage and bodies.
  • Xenagos, God of Revels — Doubles power and grants haste, turning every cheated creature into an immediate threat.
  • Goldspan Dragon — Big hasty body that ramps you hard when cheated or cast, accelerating your next plays.
  • Worldspine Wurm — A 15/15 trampler you'd never hardcast, perfect to slam in attacking for free.

Upgrade Path

Increase the density and average impact of your creatures so the trigger never whiffs—run mostly five-plus drops and creatures with ETB or attack triggers. Add extra-combat enablers (Aggravated Assault, Moraug, Aurelia-style effects) and haste/anthem support like Xenagos and Fervor to maximize each swing. Round out with Gruul ramp (Cultivate, mana dorks, rocks) to land the commander early and recast it through removal.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Trample-heavy beatdown reducing the table's life with the commander plus cheated fatties
  • ▸Extra-combat loops that cheat in multiple creatures and swing for lethal in one turn
  • ▸Etali/Etali-style top-of-library snowball generating overwhelming card advantage and threats

Archetypes

  • Cheat-into-play Aggro — Every attack puts a creature onto the battlefield for free, rewarding a deck stuffed with expensive bombs.
  • Extra Combats — Each combat re-triggers the cheat, so additional attack steps exponentially grow your board and damage.
  • Big Stompy/Ramp — Gruul ramp accelerates the 7-mana commander out and ensures your hits cheat in giant creatures.
  • Attack-trigger Tribal — Loading the deck with creatures that have ETB and attack triggers turns each combat into a value engine.

Combos

No combos found for this commander on Commander Spellbook.

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