
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Raphael is a mono-red aggro engine that turns one good attack into many: connect with him, untap your attacking team, and take an extra combat phase to swing again with a full board. You build a fast, evasive battlefield, ensure Raphael (or a damage-doubled hit) lands, and chain combats until the table is dead.
Add fast mana (Sol Ring, Ragavan, rituals) and protection like Lightning Greaves and Heroic Intervention so Raphael reliably connects on turns 4-5. Lean into infinite-combat packages—Aggravated Assault with Druids' Repository or Sword of Feast and Famine—plus damage doublers (Fiery Emancipation, Gisela) for one-turn kills. Trim do-nothing creatures for evasion granters, extra-combat spells, and efficient mono-red interaction to keep the engine consistent.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.