
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Suit up Raubahn (or another attacker) with cheap, powerful Equipment and start swinging early; his attack trigger lets you move Equipment around for free each combat, dodging summoning sickness and equip costs. Snowball his power with combat-damage and +1/+1 buffs until Ward pays for itself and he kills in one or two hits. Mono-red aggression plus reusable free equipment attaches lets you pivot blows toward whichever attacker matters most.
Add fast mana (Mox Diamond, Jeska's Will, Ragavan) and tutors like Steelshaper's Gift, Stoneforge Mystic, and Open the Armory to assemble your best Equipment consistently. Lean into haste enablers and protection (Lightning Greaves, Swiftfoot Boots, Mithril Coat) so Raubahn survives removal, then close faster with double-strike pieces (Fireshrieker, Embercleave) and extra-combat spells like Aggravated Assault or World at War.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite ETB, Infinite LTB, Infinite combat damage
Combos via Commander Spellbook.
Same color identity (R), by popularity.