
Flying
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
Sengir is a mono-black aristocrats engine that grows huge off creature death while you grind opponents out with sacrifice loops, drain, and removal. Early turns establish ramp and sac outlets; midgame you flood the board with expendable bodies that die to pump Sengir into a flying beater. Close games by swinging with an oversized commander or by chaining death triggers into mass drain.
Add fast mana (Dark Ritual, Jet Medallion) and efficient tutors (Vampiric Tutor, Demonic Consultation) to assemble engines faster, then build a dedicated aristocrats combo such as Bolas's Citadel or a Gravecrawler/Phyrexian Altar/Blood Artist loop. Include trample or unblockable enablers (Rogue's Passage, Loxodon Warhammer) so Sengir reliably converts his size into damage, and tune the manabase with Cabal Coffers and Urborg for explosive black mana.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.