
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
: Add
. When you do, mill two cards.
You're a Bant self-mill value engine: Shaun & Rebecca fetch The Animus for free on entry, then tap each turn to ramp while milling two cards a turn to stock your graveyard. Fill the yard with fatties and value permanents, then recur and reanimate them faster and bigger than your opponents can answer, grinding into an overwhelming board.
Add fast mana and efficient ramp (Sol Ring, Arcane Signet, mana dorks) to deploy the commander and reanimation early. Tighten the graveyard payoffs—Reanimate-style effects, Eternal Witness loops, and a clean Craterhoof or Finale of Devastation finisher—so milling always converts into a win. Round out with graveyard protection like Riftsweeper effects and a couple of interaction pieces (Swords to Plowshares, Cyclonic Rift) to survive removal-heavy tables.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GUW), by popularity.