
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Cast Shredder, swing at a player, and create attacking copies aimed at every other opponent so all three lose half their life in one combat step. Repeat each turn to chunk life totals into oblivion, then close with damage doublers, extra combats, or evasion. Protect Shredder, keep him connecting, and lean on the exponential life-loss to set up a finishing blow.
Add reliable evasion (Whispersilk Cloak, Trailblazer's Boots, Rogue's Passage) and damage multipliers/extra combats (Fireshrieker, Grappling Hook, Aggravated Assault, Seize the Day) so a single attack ends games. Layer in fast mana and tutors (Dark Ritual, Demonic Tutor, Vampiric Tutor) to assemble pieces, plus protection like Lightning Greaves and Imp's Mischief to keep Shredder safe. For the highest power, build toward an infect or double-strike one-shot kill backed by free reanimation if he dies.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.