
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Spider-Man 2099 is a cheap, evasive beater that doubles as a repeatable burn engine: cast a spell or play a land from exile, graveyard, your library, or an opponent's stuff each turn and his end step pings any target for his power (8+ with double strike doubling combat damage, but the ability itself uses raw power). You play a tempo-leaning Izzet shell that casts from anywhere—impulse draw, cascade, flashback, foretell, suspend—then trigger the end step ping while swinging in with vigilance.
Tighten the deck so nearly every card can be cast from somewhere other than hand—lean into impulse draw (Light Up the Stage, Outpost Siege), cascade, and graveyard recursion (Underworld Breach, Mizzix's Mastery) to guarantee the trigger. Add power pumps and protection (Lightning Greaves, Heroic Intervention, swift cantrip counters) so the engine survives and scales. For higher power, splash fast mana (Sol Ring, signets, Jeska's Will) and consider extra-combat or copy effects to multiply both attacks and end-step pings.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite LTB, Infinite ETB, Infinite storm count
→ Infinite card draw, Near-infinite lifegain, Near-infinite lifegain triggers
→ Infinite LTB, Infinite ETB, Infinite storm count
Combos via Commander Spellbook.
Same color identity (RU), by popularity.