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Stangg
RGGruulLegendary Creature — Human Warrior

Stangg

Mana value6Rank#25,916
BuildCard details

The Commander

When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

Guide

Gameplan

Cast Stangg as a Gruul beatstick that immediately doubles into two bodies, then leverage that pair for go-wide pumps, double-strike voltron, or token synergies. Ramp into the six-drop early, protect the linked pair, and turn raw stats into commander damage or an overwhelming board.

Strengths

  • Gets you two bodies for one card, great with anthems and pump effects
  • Gruul ramp lets you deploy him ahead of curve and recast cheaply
  • Both bodies are warriors and creatures for tribal/go-wide payoffs
  • Aggressive stats close games fast in a vacuum

Weaknesses

  • Fragile linkage: killing Stangg Twin sacrifices Stangg and vice versa, so a single removal spell two-for-ones you
  • No built-in evasion or protection
  • Card disadvantage when the pair dies; rebuilding is slow
  • Vulnerable to board wipes that erase your whole investment

Key Cards

  • Xenagos, God of Revels — Doubles power and grants haste, turning either Stangg body into a one-shot commander-damage threat.
  • Rancor — Cheap, recurring trample that survives the pair dying and keeps coming back.
  • Berserkers' Onslaught — Gives both bodies double strike to slam huge chunks of damage at once.
  • Heroic Intervention — Protects the fragile linked pair from targeted removal and board wipes.
  • Shield of the Oversoul — Indestructible plus flying makes a Stangg body an evasive, resilient voltron finisher.

Upgrade Path

Add cheap protection (Heroic Intervention, Tyvar's Stand, Snakeskin Veil) to insure the fragile pair, then load up on double-strike and pump enablers like Xenagos and Berserkers' Onslaught for one-shot kills. Improve the mana with fast Gruul ramp (Rampant Growth, Cultivate, Skyshroud Claim) and finish with an Overwhelming Stampede or Craterhoof Behemoth to convert multiple bodies into lethal alpha strikes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander/voltron damage with double strike and trample
  • ▸Overrun-style alpha strike off a wide board
  • ▸Repeated Gruul beatdown grinding tables down

Archetypes

  • Voltron — Stacking double strike and trample onto one body uses his stats for fast commander-damage kills.
  • Tokens/Go-wide — He immediately makes two bodies, which scale hard with anthems and overrun effects.
  • Warrior Tribal — Both Stangg and his Twin are Human Warriors, feeding tribal lords and payoffs.
  • Aggro/Beatdown — Gruul ramp into a doubled threat pressures the table early and often.

Combos

  • Stangg, Echo Warrior + Éomer, Marshal of Rohan + Helm of the Host

    → Infinite combat phases, Infinite death triggers, Infinite ETB

  • Stangg, Echo Warrior + Éomer, Marshal of Rohan + Rionya, Fire Dancer

    → Infinite combat phases, Infinite death triggers, Infinite ETB

  • Stangg + Nim Deathmantle + Ashnod's Altar

    → Infinite death triggers, Infinite ETB, Infinite LTB

  • Bruce Banner // The Incredible Hulk + Blasting Station + Stangg, Echo Warrior

    → Infinite ETB, Infinite LTB, Infinite combat phases

  • Bruce Banner // The Incredible Hulk + Goblin Bombardment + Stangg, Echo Warrior

    → Infinite ETB, Infinite LTB, Infinite combat phases

Combos via Commander Spellbook.

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