
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Ramp aggressively into big green creatures, then dump your hand of nontoken beaters that all enter with a +1/+1 counter, trample, and haste so they swing the turn they land. You snowball board presence faster than opponents can stabilize and overwhelm them with hasty, trampling threats.
Add fast mana and doublers (Mana Crypt, Sol Ring, Vorinclex, Nyxbloom Ancient) to deploy your commander and threats turns ahead. Lean into card advantage (Beast Whisperer, Guardian Project, Garruk's Uprising) so you never run dry, and include protection like Heroic Intervention and Allosaurus Shepherd against wipes. Cap it with multiple overrun effects (Triumph of the Hordes, Pathbreaker Ibex) for redundant kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite ETB, Infinite LTB, Infinite colorless mana
→ Infinite ETB, Infinite LTB, Infinite death triggers
→ Infinite ETB, Infinite LTB, Infinite death triggers
→ Infinite ETB, Infinite LTB, Infinite colored mana
Combos via Commander Spellbook.
Same color identity (G), by popularity.