
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
Play The Howling Abomination as a haste-enabled threat and target it with your own cheap spells to pump it, drain each opponent for 2, and crash in for big trample damage. You chain pump and protection spells off it each turn to swing the game while burning the table down. Spellslinger storm-lite turns let you grow it huge and trample over chumps for lethal commander damage.
Lean into cheap, efficient instants that target your commander—protection spells, pump, and copy effects like Fork or Twincast—to maximize triggers per turn. Add fast mana (Sol Ring, Ragavan-style ramp, dorks) and tutors for your combo pump pieces, plus cost reducers to enable explosive multispell turns. Round out with reliable ramp and protective haste enablers so a removed commander can recast and threaten again immediately.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage, Infinitely large creature until end of turn, Infinite storm count
Combos via Commander Spellbook.
Same color identity (GR), by popularity.