
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Themberchaud is a mono-red beater whose ETB acts as a scaling board wipe and burn spell equal to your Mountain count. You ramp Mountains, flicker or recast Themberchaud to repeatedly nuke creatures and players, and swing in with a trampling, optionally-flying 7/7 to close games. Lean into mono-red ramp, sacrifice/recursion, and direct damage to grind opponents out.
Push power by maximizing basic Mountains and adding Mountain-matters payoffs (Valakut, Caged Sun, Wayfarer's Bauble fetching basics), then add reliable blink/recursion (Conjurer's Closet, Feldon, Goblin Bombardment) to loop the ETB. Layer in damage doublers (Fiery Emancipation, Furnace of Rath) so the wipe becomes lethal, and round out with fast mana like Mana Vault and protection like Heroic Intervention or Deflecting Swat to defend your engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.