
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Suit up a tiny deathtouch skeleton with evasion, connect for combat damage, and steal opponents' best permanents straight from their graveyards—using any mana to cast them. You grind value off everyone's dead creatures and artifacts while a stax/discard shell keeps the table low on resources.
Add fast mana and evasion enablers (Sol Ring, Dimir Signet, Trailblazer's Boots, Aqueous Form) so Tinybones connects on turn 2-3. Lean into self-targeting opponents with mill (Mesmeric Orb, Syr Konrad) to guarantee high-value graveyard targets, and include reanimation backups like Reanimate. Tutors (Demonic Tutor, Vampiric Tutor) and protection (Lightning Greaves, Swiftfoot Boots) make the engine reliable, while Toxic Deluge and removal handle racing decks.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.