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Tolsimir Wolfblood
WGSelesnyaLegendary Creature — Elf Warrior

Tolsimir Wolfblood

Mana value6Rank#8,794
BuildCard details

The Commander

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.

Guide

Gameplan

Tolsimir Wolfblood is a green-white anthem-on-a-stick that pumps your entire green and white board while tapping to mint Voja Wolf tokens. You flood the battlefield with creatures, double down with Tolsimir's static +1/+1 buffs, and overrun opponents with an oversized army. Turn to turn you ramp into Tolsimir, tap for Voja each turn, and convert the board into lethal combat damage.

Strengths

  • Free recurring 2/2 (effectively 3/3 thanks to its own anthem) token every turn for value and chump-blocking
  • Stacks two anthems onto essentially every creature you control, hitting both wolves and the wider go-wide board
  • Strong synergy with Wolf and elf/token tribal payoffs in GW
  • Excellent commander damage and overrun potential when the board grows

Weaknesses

  • Six mana for an anthem that does nothing the turn it lands without protection
  • Token engine is slow—one Voja per turn unless you have untappers or copy effects
  • Heavy reliance on the board state, so wraths set you back hard
  • Lacks card advantage and interaction inherent to the strategy; can run out of gas

Key Cards

  • Cathars' Crusade — Every token and creature you make pumps the whole team, turning slow Voja production into a snowball.
  • Intangible Virtue — Adds another anthem to your token army for explosive go-wide damage.
  • Doubling Season — Doubles Voja tokens (and any other token makers) to accelerate your board presence.
  • Overrun — Classic GW finisher that turns your buffed, wide board into a one-shot kill.
  • Craterhoof Behemoth — The premier go-wide haymaker that ends games once Tolsimir has filled the board.
  • Skullclamp — Gives the token-heavy deck the card draw engine it desperately needs, especially off small creatures.

Upgrade Path

Add untappers (Thousand-Year Elixir, Magewright's Stone, Intruder Alarm) and token doublers (Doubling Season, Parallel Lives) to crank out multiple Vojas per turn. Improve resilience and card flow with Skullclamp, Beast Whisperer, and protection like Heroic Intervention plus a Smothering Tithe/Esper Sentinel for tempo. Finish faster by upgrading to Craterhoof Behemoth, Triumph of the Hordes, and Akroma's Will to convert the board into a single decisive swing.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overrun-style mass pump effects (Overrun, Craterhoof Behemoth, Triumph of the Hordes) for a lethal alpha strike
  • ▸Commander damage from a buffed Voja or large attacker
  • ▸Grinding incremental damage from a wide, double-anthemed board
  • ▸Anthem stacking with Cathars' Crusade snowballing into an unstoppable army

Archetypes

  • Tokens / Go-Wide — Tolsimir continuously produces Voja tokens and anthems the whole army.
  • Wolf/Tribal — Voja and other wolves benefit directly, supporting a focused creature-type theme.
  • +1/+1 Counters / Aggro — His double anthem and token generation pair well with counter and stompy payoffs.
  • Selesnya Midrange — Ramp into creatures and grind value with anthems and recurring tokens.

Combos

No combos found for this commander on Commander Spellbook.

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